Developed a Virtual Reality racing app, incorporating 3D physics and immersive gameplay to create an engaging and interactive driving experience.
Concept:
Developed a vocabulary game using Unity that helps users expand their word knowledge on animals. When users pick up a virtual item representing an animal, the game plays an audio clip of the animal's name and displays a fun fact, such as: "Fun Fact: A giraffe’s long neck helps it reach the tallest trees and see far across the savanna!"
Technical:
Distance Hand Grab Interactable for Natural Interaction
Utilized the Distance Hand Grab Interactable feature from the Meta Quest SDK to allow users to interact with virtual animal objects from a distance. This enhances the user experience by enabling them to pick up and engage with items in a more intuitive and immersive manner, without needing to physically reach out to every object.
Key Methods and Features:
Interactive Audio and Educational Content Delivery
Designed the game to provide immediate auditory and visual feedback upon interaction with animal objects. When an item is picked up, the game plays the animal's name and displays a fun fact, reinforcing learning through multiple sensory channels.
Key Methods and Features:
Impact
Educational: The vocabulary game serves as an interactive tool for learning about animals, combining visual, auditory, and kinesthetic learning modalities. By allowing users to interact with animal objects and receive immediate feedback, the game makes it easier to remember new words and facts, thereby enhancing vocabulary and knowledge retention.
User Experience: The immersive VR environment captures users' attention by enabling intuitive interactions with virtual objects, especially through the use of distance hand grabbing. The combination of interactive elements and gamification strategies fosters a deeper interest in the subject matter, encouraging users to explore and learn more.
Innovation: This project demonstrates the potential of virtual reality and advanced interaction techniques as educational resources. By integrating features like distance hand grabbing from the Meta Quest SDK, the game showcases how technology can create engaging and accessible learning experiences suitable for various settings, including classrooms, museums, and home education.