project showcase

Temple of Solomon: History

Developed an interactive virtual reality (VR) application that allows users to explore Solomon's Temple in an immersive 3D environment. The project aims to make learning about ancient history engaging and accessible by providing a realistic reconstruction of the temple.
Project Type
Personal Project
Timeline
2023
Developer
Solo Developer & Designer
Further Demonstration
Code Available Upon Request

VR Racing App

Developed a Virtual Reality racing app, incorporating 3D physics and immersive gameplay to create an engaging and interactive driving experience.

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Project Overview

Scope

Concept: 

The project's vision is to make learning about the Temple of Solomon engaging and accessible through an interactive 3D model developed in Unity. By allowing users to explore its architectural features and historical significance, the application enhances educational experiences in history and archaeology.

Technical:

Interactive Trigger with AutoPlay

This feature enables users to interact with different areas of the temple, triggering audio explanations and visual effects to enhance the learning experience.

Code Snippet:
1// Check if the player presses the B button while in the zone
2if (isPlayerInZone && hasPlayedAutomatically && CheckIfBButtonPressed())
3{
4    PlayAudioAndEffect();
5}
6
  • This script manages player interactions within designated zones. It automatically plays audio when the player enters a zone for the first time and allows replaying the audio upon pressing the B button on the right-hand controller.

Automatic Double Doors Animation

Implements the opening and closing of double doors when the player approaches, adding realism to the exploration experience.

Code Snippet:
1// Move the doors apart to open
2door1.transform.position = Vector3.MoveTowards(door1.transform.position, door1EndPos, slideSpeed * Time.deltaTime);
3door2.transform.position = Vector3.MoveTowards(door2.transform.position, door2EndPos, slideSpeed * Time.deltaTime);
4
  • This script controls the sliding motion of two doors, causing them to open when the player enters a trigger zone and close after a set time, simulating an authentic door mechanism.

Impact

  • Encouraging Learning: The project provides an interactive tool for learning about the Temple of Solomon, making complex architectural and historical concepts more accessible and engaging. Users can virtually explore the temple, gaining insights that traditional media cannot offer.
  • Immersive Gameplay: The immersive experience captures users' attention, fostering a deeper interest in history and archaeology. Interactive elements like automatic audio playback and animated doors enrich the exploration and keep users engaged.
  • Innovation: This project demonstrates the potential of interactive 3D models as educational resources in classrooms, museums, and cultural heritage sites. It showcases how technology can bring historical structures to life, offering new ways to experience and understand the past.

Heading

Client
Apple
Date
November 2023
Role
Designer & Developer

Team section

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