Developed a Virtual Reality racing app, incorporating 3D physics and immersive gameplay to create an engaging and interactive driving experience.
Concept:
The project's vision is to make learning about the Temple of Solomon engaging and accessible through an interactive 3D model developed in Unity. By allowing users to explore its architectural features and historical significance, the application enhances educational experiences in history and archaeology.
Technical:
Interactive Trigger with AutoPlay
This feature enables users to interact with different areas of the temple, triggering audio explanations and visual effects to enhance the learning experience.
1// Check if the player presses the B button while in the zone
2if (isPlayerInZone && hasPlayedAutomatically && CheckIfBButtonPressed())
3{
4 PlayAudioAndEffect();
5}
6
Automatic Double Doors Animation
Implements the opening and closing of double doors when the player approaches, adding realism to the exploration experience.
1// Move the doors apart to open
2door1.transform.position = Vector3.MoveTowards(door1.transform.position, door1EndPos, slideSpeed * Time.deltaTime);
3door2.transform.position = Vector3.MoveTowards(door2.transform.position, door2EndPos, slideSpeed * Time.deltaTime);
4
Impact